Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wonder

3U · Creature — Incarnation

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2

Similar cards

Color identity:
NameManaTypeText
Unfinished Business 3WWSorcery Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Zetalpa, Primal Dawn 6WWLegendary Creature — Elder Dinosaur Flying, double strike, vigilance, trample, indestructible 4/8
Vile Manifestation 1BCreature — Horror Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.) 0/4
Wight of Precinct Six 1BCreature — Zombie Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1
Demonic Rising 3BBEnchantment At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Nezumi Prowler 1BArtifact Creature — Rat Ninja Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. 3/1
Tyrant Guard X2GCreature — Tyranid Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Sigarda's Aid WEnchantment You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
King of the Oathbreakers 2WBLegendary Creature — Spirit Noble Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. 3/3
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