M:tG card similarity search
3U · Creature — Incarnation
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Benevolent Offering | 3W | Instant | Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control. |
| Angel of Vitality | 2W | Creature — Angel | Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2 |
| Beckon Apparition | W/B | Instant | Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying. |
| Screeching Buzzard | 3B | Creature — Bird | Flying When Screeching Buzzard dies, each opponent discards a card. 2/2 |
| Wing Storm | 2G | Sorcery | Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. |
| Network Disruptor | U | Artifact Creature — Moonfolk Rogue | Flying When Network Disruptor enters the battlefield, tap target permanent. 1/1 |
| Web of Inertia | 2U | Enchantment | At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn. |
| Water Wings | 1U | Instant | Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.) |
| Aerial Modification | 4W | Enchantment — Aura | Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying. |
| Storm the Seedcore | 2GG | Sorcery | Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn. |