M:tG card similarity search
3G · Artifact — Equipment
When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Breaker of Armies | 8 | Creature — Eldrazi | All creatures able to block Breaker of Armies do so. 10/8 |
| Cunning Nightbonder | U/BU/B | Creature — Human Rogue | Flash Spells with flash you cast cost {1} less to cast and can't be countered. 2/2 |
| Timberwatch Elf | 2G | Creature — Elf | {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. 1/2 |
| The Abyss | 3B | World Enchantment | At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. |
| Efficient Construction | 3U | Enchantment | Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. |
| Boneclad Necromancer | 3BB | Creature — Human Wizard | When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. 3/3 |
| Sword of Hearth and Home | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2} |
| Dunes of the Dead | Land — Desert | {T}: Add {C}. When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. | |
| Cradle of Safety | 1U | Enchantment — Aura | Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
| Starlit Mantle | 1U | Enchantment — Aura | Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |