Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wolfkin Bond

4G · Enchantment — Aura

Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.

Similar cards

Color identity:
NameManaTypeText
Aspect of Lamprey 3BEnchantment — Aura Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. Enchanted creature has lifelink.
Spinnerette, Arachnobat 3BGLegendary Creature — Spider Performer Reach When Spinnerette, Arachnobat enters the battlefield, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. 2/4
Singing Bell Strike 1UEnchantment — Aura Enchant creature When Singing Bell Strike enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{6}: Untap this creature."
Hanged Executioner 2WCreature — Spirit Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile Hanged Executioner: Exile target creature. 1/1
Battle Frenzy 2RInstant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
Mardu Ascendancy RWBEnchantment Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
Fairgrounds Patrol 1WCreature — Human Soldier {1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. 2/1
Maul of the Skyclaves 2WArtifact — Equipment When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W}
Immerwolf 1RGCreature — Wolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2
Raphael, Fiendish Savior 3BRLegendary Creature — Devil Noble Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 4/4
Page 214