M:tG card similarity search
· Land
Witherbloom Campus enters the battlefield tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1.
Name | Mana | Type | Text |
---|---|---|---|
Aven Cloudchaser | 3W | Creature — Bird Soldier | Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. 2/2 |
Supply-Line Cranes | 3WW | Creature — Bird | Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. 2/4 |
Pheres-Band Brawler | 4GG | Creature — Centaur Warrior | When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) 4/4 |
Invasion of Eldraine | 3B | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Eldraine enters the battlefield, target opponent discards two cards. |
Cadaverous Bloom | 3BG | Enchantment | Exile a card from your hand: Add {B}{B} or {G}{G}. |
Expert-Level Safe | 2 | Artifact | When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. {1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. |
Viashino Firstblade | 1RW | Creature — Viashino Soldier | Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. 2/2 |
Forked-Branch Garami | 3GG | Creature — Spirit | Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.) 4/4 |
Six-Sided Die | 2B | Instant | Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it. |
It That Gets Left Hanging | 5R | Creature — Elemental Horror | When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. 5/4 |