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17 May 2024: Card library updated.

Withengar Unbound

· Legendary Creature — Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. 13/13

Similar cards

Color identity:
NameManaTypeText
Mauhúr, Uruk-hai Captain BRLegendary Creature — Orc Soldier Menace If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead. 2/2
Pheres-Band Warchief 3GCreature — Centaur Warrior Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample. 3/3
Raving Oni-Slave 1BCreature — Ogre Warrior When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon. 3/3
Dark Impostor 2BCreature — Vampire Assassin {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it. 2/2
Lux Cannon 4Artifact {T}: Put a charge counter on Lux Cannon. {T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
Firemind's Research UREnchantment Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. {1}{U}, Remove two charge counters from Firemind's Research: Draw a card. {1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
Tyrite Sanctum Land {T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
Harvesttide Infiltrator 2RCreature — Human Werewolf Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/2
Awaken the Bear 2GInstant Target creature gets +3/+3 and gains trample until end of turn.
Brute Strength 1RInstant Target creature gets +3/+1 and gains trample until end of turn.
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