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17 May 2024: Card library updated.

Witch Hunt

4R · Enchantment

Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

Similar cards

Color identity:
NameManaTypeText
Silent Attendant 2WCreature — Human Cleric {T}: You gain 1 life. 0/2
Soulmender WCreature — Human Cleric {T}: You gain 1 life. 1/1
Collateral Damage RInstant As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
Reckless Abandon RSorcery As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
Teferi's Protection 2WInstant Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Act of Aggression 3R/PR/PInstant ({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Vampire's Kiss 1BSorcery Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Marsh Lurker 3BCreature — Beast Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2
Hydra Omnivore 4GGCreature — Hydra Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. 8/8
Hideous Visage 2BSorcery Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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