M:tG card similarity search
4R · Enchantment
Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ivory Tower | 1 | Artifact | At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. |
| Font of Mythos | 4 | Artifact | At the beginning of each player's draw step, that player draws two additional cards. |
| Tears of Valakut | 1R | Instant | This spell can't be countered. Tears of Valakut deals 5 damage to target creature with flying. |
| Hanweir Watchkeep | 2R | Creature — Human Warrior Werewolf | Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. 1/5 |
| Zebra Unicorn | 2GW | Creature — Unicorn | Whenever Zebra Unicorn deals damage, you gain that much life. 2/2 |
| Super-Duper Death Ray | 2R | Instant | Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature. |
| Chandra, Fire of Kaladesh | 1RR | Legendary Creature — Human Shaman | Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. {T}: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. 2/2 |
| False Memories | 1U | Instant | Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard. |
| Neck Breaker | Creature — Werewolf | Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. 4/3 | |
| Lambholt Raconteur | 3R | Creature — Human Werewolf | Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/4 |