M:tG card similarity search
5B · Creature — Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Predator's Rapport | 2G | Instant | Choose target creature you control. You gain life equal to that creature's power plus its toughness. |
| Angel of Renewal | 5W | Creature — Angel Ally | Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. 4/4 |
| Enatu Golem | 6 | Artifact Creature — Golem | When Enatu Golem dies, you gain 4 life. 3/5 |
| Clone Legion | 7UU | Sorcery | For each creature target player controls, create a token that's a copy of that creature. |
| Hellhole Flailer | 1BR | Creature — Ogre Warrior | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker. 3/2 |
| Niv-Mizzet, Guildpact | WUBRG | Legendary Creature — Dragon Avatar | Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. 6/6 |
| Honored Hierarch | G | Creature — Human Druid | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color." 1/1 |
| Kessig Naturalist | RG | Creature — Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
| Balance | 1W | Sorcery | Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. |
| Thermal Navigator | 3 | Artifact Creature — Construct | Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2 |