M:tG card similarity search
2W · Creature — Elemental
Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3
Name | Mana | Type | Text |
---|---|---|---|
Screeching Harpy | 2BB | Creature — Harpy Beast | Flying {1}{B}: Regenerate Screeching Harpy. 2/2 |
Steady-Handed Mook | 2B | Creature — Human Rigger | Deathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 1/1 |
Kathari Remnant | 2UB | Creature — Bird Skeleton | Flying {B}: Regenerate Kathari Remnant. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 0/1 |
Ashen Rider | 4WWBB | Creature — Archon | Flying When Ashen Rider enters the battlefield or dies, exile target permanent. 5/5 |
Ride Guide | 4W | Creature — Human Employee | When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 4/4 |
Angel of Finality | 3W | Creature — Angel | Flying When Angel of Finality enters the battlefield, exile target player's graveyard. 3/4 |
Stonecloaker | 2W | Creature — Gargoyle | Flash Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard. 3/2 |
Silent Assassin | BB | Creature — Human Mercenary Assassin | {3}{B}: Destroy target blocking creature at end of combat. 2/1 |
Mulldrifter | 4U | Creature — Elemental | Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
Patron of the Vein | 4BB | Creature — Vampire Shaman | Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4 |