Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wishmonger

3W · Creature — Unicorn Monger

{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. 3/3

Similar cards

Color identity:
NameManaTypeText
Colossal Growth 1GInstant Kicker {R} (You may pay an additional {R} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Elesh Norn 2WWLegendary Creature — Phyrexian Praetor Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. 3/5
Guided Strike 1WInstant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
Jaspera Sentinel GCreature — Elf Rogue Reach {T}, Tap an untapped creature you control: Add one mana of any color. 1/2
Ebony Fly 2Artifact Ebony Fly enters the battlefield tapped. {T}: Add {C}. {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
Humble 1WInstant Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Ovinize 1UInstant Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Dimir Doppelganger 1UBCreature — Shapeshifter {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability. 0/2
Dawnhart Rejuvenator 3GCreature — Human Warlock When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4
Charm School 2WEnchantment As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
Page 261