M:tG card similarity search
2U · Sorcery
This spell costs {1} less to cast if you control a creature with flying. Draw two cards.
| Name | Mana | Type | Text |
|---|---|---|---|
| Fierce Guardianship | 2U | Instant | If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. |
| Psychic Transfer | 4U | Sorcery | If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. |
| Setessan Oathsworn | 1GG | Creature — Satyr Warrior | Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. 1/1 |
| Pheres-Band Thunderhoof | 4G | Creature — Centaur Warrior | Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. 3/4 |
| The Twelfth Doctor | 3UR | Legendary Creature — Time Lord Doctor | The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 4/4 |
| An Offer You Can't Refuse | U | Instant | Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") |
| Flux | 2U | Sorcery | Each player discards any number of cards, then draws that many cards. Draw a card. |
| Vine Dryad | 3G | Creature — Dryad | You may exile a green card from your hand rather than pay this spell's mana cost. Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/3 |
| Wand of the Worldsoul | 2W | Artifact | Wand of the Worldsoul enters the battlefield tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke. |
| Double Down | 3U | Enchantment | Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) |