M:tG card similarity search
1G · Instant
Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Name | Mana | Type | Text |
---|---|---|---|
Patron of the Vein | 4BB | Creature — Vampire Shaman | Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4 |
Fiery Emancipation | 3RRR | Enchantment | If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. |
Octopus Umbra | 3UU | Enchantment — Aura | Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Blatant Thievery | 4UUU | Sorcery | For each opponent, gain control of target permanent that player controls. |
Martial Law | 2WW | Enchantment | At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) |
Venomous Breath | 3G | Instant | Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn. |
Brutal Cathar | 2W | Creature — Human Soldier Werewolf | When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
Gruul Ragebeast | 5RG | Creature — Beast | Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. 6/6 |
Aladdin's Lamp | 10 | Artifact | {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |
Lead | 3G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. |