Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Winds of Change

R · Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Similar cards

Color identity:
NameManaTypeText
Wingbane Vantasaur 2GGCreature — Dinosaur Reach When Wingbane Vantasaur enters the battlefield, choose one — • Conjure a card named Savage Stomp into your hand. • Conjure a card named Naturalize into your hand. 4/5
Mirri's Guile GEnchantment At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Mothrider Cavalry 2WWCreature — Human Samurai This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1. 2/2
Trade Routes 1UEnchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Cephalid Coliseum Land {T}: Add {U}. Cephalid Coliseum deals 1 damage to you. Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Profane Insight 2BInstant — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Dread Whispers 1BSorcery — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Chill of Foreboding 2USorcery Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shah of Naar Isle 3RCreature — Efreet Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. 6/6
Aim for the Head 2BSorcery Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand.
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