Card Codex

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17 May 2024: Card library updated.

Windrider Wizard

2U · Creature — Human Wizard

Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Angelic Gift 1WEnchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.
Shake the Foundations 2RInstant Shake the Foundations deals 1 damage to each creature without flying. Draw a card.
Firja, Judge of Valor 2WBBLegendary Creature — Angel Cleric Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. 2/4
Djinn of the Lamp 5UUCreature — Djinn Flying 5/6
Mahamoti Djinn 4UUCreature — Djinn Flying (This creature can't be blocked except by creatures with flying or reach.) 5/6
Gregor, Shrewd Magistrate 1WULegendary Creature — Human Advisor Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power. 1/3
Smirking Spelljacker 4UCreature — Djinn Wizard Rogue Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. 3/3
Witchstalker 1GGCreature — Wolf Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. 3/3
Cursed Monstrosity 4BCreature — Horror Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. 4/3
Secret Plans GUEnchantment Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.
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