M:tG card similarity search
2U · Creature — Human Wizard
Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Final-Word Phantom | 2U | Creature — Spirit Detective | Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4 |
| Biomantic Mastery | 4G/UG/UG/U | Sorcery | Draw a card for each creature target player controls, then draw a card for each creature another target player controls. |
| Tinybones, Trinket Thief | 1B | Legendary Creature — Skeleton Rogue | At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. {4}{B}{B}: Each opponent with no cards in hand loses 10 life. 1/2 |
| Staff of the Flame Magus | 3 | Artifact | Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. |
| Arctic Wolves | 3GG | Creature — Wolf | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. 4/5 |
| Dragon Bell Monk | 2W | Creature — Human Monk | Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2 |
| Chambered Nautilus | 2U | Creature — Nautilus Beast | Whenever Chambered Nautilus becomes blocked, you may draw a card. 2/2 |
| Parnesse, the Subtle Brush | 2UBR | Legendary Creature — Vampire Wizard | Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life. Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy. 4/4 |
| Disruptive Student | 2U | Creature — Human Wizard | {T}: Counter target spell unless its controller pays {1}. 1/1 |
| Arm-Mounted Anchor | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. |