M:tG card similarity search
3U · Creature — Fish
Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Archaeomancer's Map | 2W | Artifact | When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. |
| Tuvasa the Sunlit | GWU | Legendary Creature — Merfolk Shaman | Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. 1/1 |
| Sage of Mysteries | U | Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. 0/2 |
| Wildborn Preserver | 1G | Creature — Elf Archer | Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. 2/2 |
| Feral Instinct | 1G | Instant | Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Fevered Strength | 2B | Instant | Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Ashenmoor Cohort | 5B | Creature — Elemental Warrior | Ashenmoor Cohort gets +1/+1 as long as you control another black creature. 4/3 |
| Icatian Lieutenant | WW | Creature — Human Soldier | {1}{W}: Target Soldier creature gets +1/+0 until end of turn. 1/2 |
| Ghost Tactician | 4W | Creature — Spirit Spellshaper | {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. 2/5 |
| Norwood Warrior | 2G | Creature — Elf Warrior | Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2 |