M:tG card similarity search
BG · Creature — Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Teferi's Ageless Insight | 2UU | Legendary Enchantment | If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
Tatterkite | 3 | Artifact Creature — Scarecrow | Flying Tatterkite can't have counters put on it. 2/1 |
Filigree Vector | 3W | Artifact Creature — Phyrexian Construct | When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. {1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
Wickerbough Elder | 3G | Creature — Treefolk Shaman | Wickerbough Elder enters the battlefield with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. 4/4 |
Nomads en-Kor | W | Creature — Kor Nomad Soldier | {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. 1/1 |
Cragplate Baloth | 5GG | Creature — Beast | Kicker {2}{G} This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. 6/6 |
Relics of the Rubblebelt | 2G | Sorcery | Draft a card from Relics of the Rubblebelt's spellbook twice, then put one of those cards onto the battlefield tapped. |
Shreds of Sanity | 2R | Sorcery | Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. |
Earthen Arms | 1G | Sorcery | Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Confounding Riddle | 2U | Instant | Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays {4}. |