Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Windborn Muse

3W · Creature — Spirit

Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. 2/3

Similar cards

Color identity:
NameManaTypeText
Barrage of Boulders 2RSorcery Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Lava Blister 1RSorcery Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
Simian Spirit Guide 2RCreature — Ape Spirit Exile Simian Spirit Guide from your hand: Add {R}. 2/2
Spiked Ripsaw 2GArtifact — Equipment Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Delina, Wild Mage 3RLegendary Creature — Elf Shaman Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15—20 | Create one of those tokens. You may roll again. 3/2
Bag End Porter 3GCreature — Dwarf Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. 4/4
Graven Abomination 3Artifact Creature — Horror Whenever Graven Abomination attacks, exile target card from defending player's graveyard. 3/1
Dauthi Horror 1BCreature — Dauthi Horror Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. 2/1
Grappling Hook 4Artifact — Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
Neurok Spy 2UCreature — Human Rogue Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2
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