M:tG card similarity search
1RG · Legendary Creature — Bear Warrior
Double strike, reach, trample Ward {2} {1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery. 2/3
Name | Mana | Type | Text |
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Daru Cavalier | 3W | Creature — Human Soldier | First strike When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle. 2/2 |
Optimus Prime, Autobot Leader | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. 6/8 | |
Disarm | U | Instant | Unattach all Equipment from target creature. |
Mindwhip Sliver | 2B | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery." 2/2 |
Synod Sanctum | 1 | Artifact | {2}, {T}: Exile target permanent you control. {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. |
Bloodwater Entity | 1UR | Creature — Elemental | Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. 2/2 |
Safe Haven | Land | {2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. | |
Bladegraft Aspirant | 2R | Creature — Phyrexian Warrior | Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate. 2/3 |
Quickbeam, Upstart Ent | 4GG | Legendary Creature — Treefolk | Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. 5/6 |
Sea Gate Banneret | W | Creature — Kor Warrior | {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2 |