M:tG card similarity search
1RG · Creature — Elemental
Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. */3
| Name | Mana | Type | Text |
|---|---|---|---|
| Mazzy, Truesword Paladin | 1RGW | Legendary Creature — Halfling Knight | Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |
| Treetop Village | Land | Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) | |
| Trap Digger | 3W | Creature — Human Soldier | {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. 1/3 |
| Eerie Ultimatum | WWBBBGG | Sorcery | Return any number of permanent cards with different names from your graveyard to the battlefield. |
| Stone Giant | 2RR | Creature — Giant | {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. 3/4 |
| Truga Cliffcharger | Creature — Rhino | Trample When Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle. 3/4 | |
| Deep-Sea Serpent | 4UU | Creature — Serpent | Deep-Sea Serpent can't attack unless defending player controls an Island. 5/5 |
| Sea Monster | 4UU | Creature — Serpent | Sea Monster can't attack unless defending player controls an Island. 6/6 |
| Pillar of Light | 2W | Instant | Exile target creature with toughness 4 or greater. |
| Soulsworn Spirit | 3U | Creature — Spirit | Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |