M:tG card similarity search
3R · Creature — Orc Shaman
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Slaughter-Priest of Mogis | BR | Creature — Minotaur Shaman | Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. {2}, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn. 2/2 |
| Serra's Embrace | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. |
| Deep-Sea Kraken | 7UUU | Creature — Kraken | Deep-Sea Kraken can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. 6/6 |
| Combat Research | U | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) |
| Flaming Fist Duskguard | 1W | Creature — Dwarf Soldier | When Flaming Fist Duskguard enters the battlefield, you get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0." 3/1 |
| AWOL | 2W | Instant | Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone. |
| Pillar of Light | 2W | Instant | Exile target creature with toughness 4 or greater. |
| We Ride at Dawn | 2W | Enchantment | Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
| Dread Defiler | 6B | Creature — Eldrazi | Devoid (This card has no color.) {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) 6/8 |
| Fiend of the Shadows | 3BB | Creature — Vampire Wizard | Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. 3/3 |