Card Codex

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17 May 2024: Card library updated.

Wight of Precinct Six

1B · Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1

Similar cards

Color identity:
NameManaTypeText
Path of the Schemer 4BSorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Petra Sphinx 2WWWCreature — Sphinx {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard. 3/4
Draugr's Helm 1BArtifact — Equipment When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {4}
Drafna's Restoration USorcery Put any number of target artifact cards from target player's graveyard on top of their library in any order.
Coffin Queen 2BCreature — Zombie Wizard You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. 1/1
Buried Alive 2BSorcery Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Unchecked Growth 2GInstant — Arcane Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Abzan Runemark 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
Titanic Ultimatum RRGGGWWSorcery Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
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