M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.
Name | Mana | Type | Text |
---|---|---|---|
Venomous Fangs | 2G | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature. |
Fireshrieker | 3 | Artifact — Equipment | Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Pursuit of Flight | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." |
Hunter's Blowgun | 1 | Artifact — Equipment | Equipped creature gets +1/+1. Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Lush Growth | G | Enchantment — Aura | Enchant land Enchanted land is a Mountain, Forest, and Plains. |
Elephant Guide | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token. |
Reins of the Vinesteed | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. |
Ajani's Chosen | 2WW | Creature — Cat Soldier | Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. 3/3 |
Take Possession | 5UU | Enchantment — Aura | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. |
Consuming Ferocity | 1R | Enchantment — Aura | Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. |