M:tG card similarity search
4WW · Creature — Dragon
Flying Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Oran-Rief Recluse | 2G | Creature — Spider | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3 |
| Deadbeat Attendant | 1B | Creature — Vampire Employee | When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 1/1 |
| Alpha Brawl | 6RR | Sorcery | Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. |
| Oreskos Sun Guide | 1W | Creature — Cat Monk | Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. 2/2 |
| Abuelo, Ancestral Echo | 1WU | Legendary Creature — Spirit | Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/2 |
| Augury Owl | 1U | Creature — Bird | Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1 |
| Silver Raven | U | Artifact Creature — Bird | Flying When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 1/1 |
| Thaumaturge's Familiar | 3 | Artifact Creature — Bird | Flying When Thaumaturge's Familiar enters the battlefield, scry 1. 1/3 |
| Giant Tortoise | 1U | Creature — Turtle | Giant Tortoise gets +0/+3 as long as it's untapped. 1/1 |
| Remove Enchantments | W | Instant | Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. |