Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Whispering Madness

2UB · Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Similar cards

Color identity:
NameManaTypeText
Swarm of Rats 1BCreature — Rat Swarm of Rats's power is equal to the number of Rats you control. */1
Null Profusion 4BBEnchantment Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
Recycle 4GGEnchantment Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
The Great Synthesis Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
Tomoya the Revealer Legendary Creature — Human Wizard {3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. 2/3
Teachings of the Archaics 2USorcery — Lesson If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
The Grand Tour 1UInstant Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Leadership Vacuum 2UInstant Target player returns each commander they control from the battlefield to the command zone. Draw a card.
Flowstone Channeler 2RCreature — Human Spellshaper {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. 2/2
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
Page 106