M:tG card similarity search
1R · Instant
Target creature gets +2/+0 and gains first strike and trample until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Rally | WW | Instant | Blocking creatures get +1/+1 until end of turn. |
| Havoc Devils | 2RR | Creature — Devil | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/3 |
| Tenth District Guard | 1W | Creature — Human Soldier | When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2 |
| Traitorous Instinct | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. |
| Goliath Beetle | 2G | Creature — Insect | Trample 3/1 |
| Tangle Mantis | 2GG | Creature — Insect | Trample 3/4 |
| Heavenly Blademaster | 5W | Creature — Angel | Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6 |
| Village Ironsmith | 1R | Creature — Human Werewolf | First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1 |
| Charging Badger | G | Creature — Badger | Trample 1/1 |
| Pardic Wanderer | 6 | Artifact Creature — Golem | Trample 5/5 |