Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Whipstitched Zombie

1B · Creature — Zombie

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. 2/2

Similar cards

Color identity:
NameManaTypeText
Skirsdag Flayer 1BCreature — Human Cleric {3}{B}, {T}, Sacrifice a Human: Destroy target creature. 1/1
Foul Rebirth 2BSorcery — Adventure Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Stormwatch Eagle 3UCreature — Bird Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. 2/1
Mogg Salvage 2RInstant If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
Earthblighter 1BCreature — Human Cleric {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. 1/1
Pilgrim of Justice 2WCreature — Human Cleric Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. 1/3
Dreamshaper Shaman 5REnchantment Creature — Minotaur Shaman At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 5/4
Old Flitterfang 4BLegendary Creature — Rat Faerie Flying At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn. 3/4
Wolfwillow Haven 1GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Soul Kiss 2BEnchantment — Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Page 342