Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Whipkeeper

2RR · Creature — Dwarf

{T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Ashmouth Hound 1RCreature — Elemental Dog Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. 2/1
Trial of Zeal 2REnchantment When Trial of Zeal enters the battlefield, it deals 3 damage to any target. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.
Lightning Prowess 2REnchantment — Aura Enchant creature Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."
Simian Sling RArtifact Creature — Equipment Monkey Equipped creature gets +1/+1. Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Telekinesis UUInstant Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Medomai the Ageless 4WULegendary Creature — Sphinx Flying Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. Medomai the Ageless can't attack during extra turns. 4/4
Gang of Devils 5RCreature — Devil When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets. 3/3
Pia's Revolution 2REnchantment Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to them.
You Look Upon the Tarrasque 4GInstant Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Leyline Phantom 4UCreature — Illusion When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) 5/5
Page 272