M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Cruel Ultimatum | UUBBBRR | Sorcery | Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. |
| Wanderguard Sentry | 4U | Creature — Drone | When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3 |
| Muse Vessel | 4 | Artifact | {3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. |
| Teferi's Puzzle Box | 4 | Artifact | At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards. |
| Damping Engine | 4 | Artifact | A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. |
| Ravenous Trap | 2BB | Instant — Trap | If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost. Exile target player's graveyard. |
| Citadel Siege | 2WW | Enchantment | As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |
| Thoughts of Ruin | 2RR | Sorcery | Each player sacrifices a land for each card in your hand. |
| Bargain | 2W | Sorcery | Target opponent draws a card. You gain 7 life. |
| Armory Mice | 1W | Creature — Mouse | Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. 3/1 |