M:tG card similarity search
3U · Instant
Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Dark Suspicions | 2BB | Enchantment | At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. |
Fblthp, the Lost | 1U | Legendary Creature — Homunculus | When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. 1/1 |
Viridian Revel | 1GG | Enchantment | Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. |
Magus of the Bazaar | 1U | Creature — Human Wizard | {T}: Draw two cards, then discard three cards. 0/1 |
Cephalid Scout | 1U | Creature — Cephalid Wizard Scout | Flying {2}{U}, Sacrifice a land: Draw a card. 1/1 |
Harbor Guardian | 2WU | Creature — Gargoyle | Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4 |
Resourceful Return | 1B | Sorcery | Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. |
Zimone, Quandrix Prodigy | GU | Legendary Creature — Human Wizard | {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2 |
The Elder Dragon War | 2RR | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying. |
Putrefaction | 4B | Enchantment | Whenever a player casts a green or white spell, that player discards a card. |