Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Well of Lost Dreams

4 · Artifact

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Similar cards

Color identity:
NameManaTypeText
Centaur Peacemaker 1GWCreature — Centaur Cleric When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3
Elvish Mariner 2UCreature — Elf Pilot Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. 3/2
Double Dip 4WInstant Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
Infernal Genesis 4BBEnchantment At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Stromgald Cabal 1BBCreature — Human Knight {T}, Pay 1 life: Counter target white spell. 2/2
Sanctum Seeker 2BBCreature — Vampire Knight Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. 3/4
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Pie-Eating Contest 4GSorcery As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.) X target creatures you control each get +2/+2 and gain trample until end of turn.
Blessed Reversal 1WInstant You gain 3 life for each creature attacking you.
Nashi, Moon Sage's Scion 1BBLegendary Creature — Rat Ninja Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. 3/2
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