M:tG card similarity search
2RR · Sorcery
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
| Name | Mana | Type | Text |
|---|---|---|---|
| Tracker | 2G | Creature — Human | {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2 |
| Brass Squire | 3 | Artifact Creature — Myr | {T}: Attach target Equipment you control to target creature you control. 1/3 |
| Contested War Zone | Land | Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn. | |
| Mischievous Catgeist | 1U | Creature — Cat Spirit | Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1 |
| Munitions Expert | BR | Creature — Goblin | Flash When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. 1/1 |
| Craig Boone, Novac Guard | 1RW | Legendary Creature — Human Soldier | Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them. 3/3 |
| Tribal Flames | 1R | Sorcery | Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control. |
| Infernal Harvest | 1B | Sorcery | As an additional cost to cast this spell, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures. |
| Tomb Blade | 4BB | Artifact Creature — Necron | Flying Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature. Unearth {6}{B}{B} 5/4 |
| Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |