M:tG card similarity search
2RR · Sorcery
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ral, Izzet Viceroy | 3UR | Legendary Planeswalker — Ral | [+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [−3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. [−8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." Loyalty 5 |
| Stensia Banquet | 2R | Sorcery | Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card. |
| Ram Through | 1G | Instant | Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. |
| Harm's Way | W | Instant | The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead. |
| Blind Fury | 2RR | Instant | All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. |
| Ruinous Minotaur | 1RR | Creature — Minotaur Warrior | Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. 5/2 |
| Spiteful Shadows | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller. |
| Channel Harm | 5W | Instant | Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. |
| Lead by Example | 1G | Instant | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) |
| Path to the World Tree | 1G | Enchantment | When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. |