M:tG card similarity search
1W · Creature — Bird
Flying When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Tarpan | G | Creature — Horse | When Tarpan dies, you gain 1 life. 1/1 |
| Cadaver Imp | 1BB | Creature — Imp | Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. 1/1 |
| Courageous Outrider | 3W | Creature — Human Scout | When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 3/4 |
| Treeshaker Chimera | 5GG | Creature — Chimera | All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards. 8/5 |
| Ancient Amphitheater | Land | As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W}. | |
| Rustic Clachan | Land | As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. {T}: Add {W}. Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) | |
| Noxious Toad | 2B | Creature — Frog | When Noxious Toad dies, each opponent discards a card. 1/1 |
| Wild Magic Surge | RR | Instant | Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. |
| Marauding Maulhorn | 2RR | Creature — Beast | Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. 5/3 |
| Seraph | 6W | Creature — Angel | Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4 |