M:tG card similarity search
1UR · Creature — Faerie Wizard
Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Faerie Seer | U | Creature — Faerie Wizard | Flying When Faerie Seer enters the battlefield, scry 2. 1/1 |
| Vodalian Illusionist | 2U | Creature — Merfolk Wizard | {U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) 2/2 |
| Mold Adder | G | Creature — Fungus Snake | Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. 1/1 |
| Purphoros, God of the Forge | 3R | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn. 6/5 |
| Barreling Attack | 2RR | Instant | Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. |
| Bygone Bishop | 2W | Creature — Spirit Cleric | Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3 |
| Archive Dragon | 4UU | Creature — Dragon Wizard | Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Archive Dragon enters the battlefield, scry 2. 4/6 |
| Gale Swooper | 3W | Creature — Griffin | Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. 3/2 |
| Augmenter Pugilist | 1GG | Creature — Troll Druid | Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5. 3/3 |
| Pyromancer's Swath | 2R | Enchantment | If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand. |