M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Orcish Settlers | 1R | Creature — Orc | {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. 1/1 |
| Endless Swarm | 5GGG | Sorcery | Create a 1/1 green Snake creature token for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
| Kefnet's Last Word | 2UU | Sorcery | Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step. |
| Moonring Island | Land — Island | ({T}: Add {U}.) Moonring Island enters the battlefield tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents. | |
| Angelheart Vial | 5 | Artifact | Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. |
| Stalker Hag | B/GB/GB/G | Creature — Hag | Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.) 3/2 |
| Lambholt Raconteur | 3R | Creature — Human Werewolf | Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/4 |
| Sakashima's Student | 2UU | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. 0/0 |
| Monk Idealist | 2W | Creature — Human Monk Cleric | When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. 2/2 |
| Arwen Undómiel | GU | Legendary Creature — Elf Noble | Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2. 2/2 |