M:tG card similarity search
2G · Creature — Human Werewolf
{T}: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Fencing Ace | 1W | Creature — Human Soldier | Double strike 1/1 |
| Iroas's Champion | 1RW | Creature — Human Soldier | Double strike (This creature deals both first-strike and regular combat damage.) 2/2 |
| Benalish Heralds | 3W | Creature — Human Soldier | {3}{U}, {T}: Draw a card. 2/4 |
| Faith Healer | 1W | Creature — Human Cleric | Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. 1/1 |
| Nashi, Moon Sage's Scion | 1BB | Legendary Creature — Rat Ninja | Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. 3/2 |
| Dreamstone Hedron | 6 | Artifact | {T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. |
| Greymond, Avacyn's Stalwart | 2WW | Legendary Creature — Human Soldier | As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. 3/4 |
| Stalwart Shield-Bearers | 1W | Creature — Human Soldier | Defender Other creatures you control with defender get +0/+2. 0/3 |
| Urborg | Legendary Land | {T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn. | |
| Victory Chimes | 3 | Artifact | Untap Victory Chimes during each other player's untap step. {T}: A player of your choice adds {C}. |