M:tG card similarity search
2G · Creature — Human Werewolf
{T}: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Drumhunter | 3G | Creature — Human Druid Warrior | At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}. 2/2 |
| Curse of Exhaustion | 2WW | Enchantment — Aura Curse | Enchant player Enchanted player can't cast more than one spell each turn. |
| Marwyn, the Nurturer | 2G | Legendary Creature — Elf Druid | Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power. 1/1 |
| Savor the Moment | 1UU | Sorcery | Take an extra turn after this one. Skip the untap step of that turn. |
| Goblin Burrows | Land | {T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. | |
| Llanowar Knight | GW | Creature — Elf Knight | Protection from black 2/2 |
| Sanctimony | 1W | Enchantment | Whenever an opponent taps a Mountain for mana, you may gain 1 life. |
| Badlands Revival | 3BG | Sorcery | Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. |
| Keen-Eared Sentry | 1W | Creature — Human Soldier | You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1 |
| Leinore, Autumn Sovereign | 2GW | Legendary Creature — Human Noble | Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. 0/4 |