Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Weary Prisoner

3R · Creature — Human Werewolf

Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6

Similar cards

Color identity:
NameManaTypeText
Altaïr Ibn-La'Ahad RWBLegendary Creature — Human Assassin First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. 3/3
Hag of Noxious Nightmares 2BCreature — Hag Warlock Warlocks you control have menace. 2/2
Surrak Dragonclaw 2GURLegendary Creature — Human Warrior Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample. 6/6
Amaranthine Wall 4Artifact Creature — Wall Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 0/6
Neurok Invisimancer 1UUCreature — Human Wizard Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn. 2/1
Neurok Transmuter 2UCreature — Human Wizard {U}: Target creature becomes an artifact in addition to its other types until end of turn. {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. 2/2
Vhal, Candlekeep Researcher 3ULegendary Creature — Human Wizard Vigilance {T}: Add an amount of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.) 2/3
Atalan Jackal 1RGCreature — Human Tyranid Scout Trample, haste Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/2
Pentarch Paladin 2WWWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. 3/3
Cateran Kidnappers 2BBCreature — Human Mercenary {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 4/2
Page 357