M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Intervene | U | Instant | Counter target spell that targets a creature. |
| Jackknight | 1W | Artifact Creature — Cyborg Knight | Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. 1/1 |
| Remnant of the Rising Star | Enchantment Creature — Dragon Spirit | Flying Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) 2/2 | |
| Carnelian Orb of Dragonkind | 2R | Artifact | {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. |
| Umbris, Fear Manifest | 3UB | Legendary Creature — Nightmare Horror | Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. 1/1 |
| Darling of the Masses | 2GW | Creature — Elf Citizen | Other Citizens you control get +1/+0. Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token. 2/4 |
| Gift of Tusks | U | Instant | Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. |
| Gnathosaur | 4RR | Creature — Dinosaur | Sacrifice an artifact: Gnathosaur gains trample until end of turn. 5/4 |
| Atarka's Command | RG | Instant | Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn. |
| Walking Bulwark | 1 | Artifact Creature — Golem | Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. 0/3 |