M:tG card similarity search
2UU · Creature — Elemental
{U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Elite Headhunter | B/RB/RB/RB/R | Creature — Human Knight | Menace (This creature can't be blocked except by two or more creatures.) {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. 2/3 |
| Thalakos Dreamsower | 2U | Creature — Thalakos Wizard | Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. 1/1 |
| Femeref Archers | 2G | Creature — Human Archer | {T}: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2 |
| Murderous Cut | 4B | Instant | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature. |
| Siege Striker | 2W | Creature — Human Soldier | Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. 1/1 |
| Demon's Disciple | 2B | Creature — Human Cleric | When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. 3/1 |
| Wandering Eye | 2U | Creature — Illusion | Flying Players play with their hands revealed. 1/3 |
| Destructor Dragon | 4GG | Creature — Dragon | Flying When Destructor Dragon dies, destroy target noncreature permanent. 4/4 |
| Transmutation Font | 5 | Artifact | {T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. |
| Bat Colony | 2W | Enchantment | When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. |