Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wave Elemental

2UU · Creature — Elemental

{U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. 2/3

Similar cards

Color identity:
NameManaTypeText
Raking Canopy 1GGEnchantment Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
Stensia Uprising 2RREnchantment At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
Skyfire Phoenix 2RRCreature — Phoenix Flying, haste When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield. 3/3
Law-Rune Enforcer WCreature — Human Soldier {1}, {T}: Tap target creature with mana value 2 or greater. 1/2
Vivien, Champion of the Wilds 2GLegendary Planeswalker — Vivien You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell. Loyalty 4
Urborg Drake 1UBCreature — Drake Flying Urborg Drake attacks each combat if able. 2/3
Splendid Reclamation 3GSorcery Return all land cards from your graveyard to the battlefield tapped.
Ageless Sentinels 3WCreature — Wall Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) 4/4
Metathran Transport 1UUCreature — Metathran Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Lightshield Array Enchantment At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
Page 340