M:tG card similarity search
2U · Creature — Merfolk Scout
Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Bootleggers' Stash | 5G | Artifact | Lands you control have "{T}: Create a Treasure token." |
| Gylwain, Casting Director | 1GW | Legendary Creature — Human Bard | Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature. 2/3 |
| Mr. House, President and CEO | RWB | Legendary Artifact Creature — Human | Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability. 0/4 |
| Scrutiny of the Guildpact | 1W | Enchantment | When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token." Multicolored creatures you control get +1/+1. |
| Storm Caller | 2R | Creature — Ogre Shaman | When Storm Caller enters the battlefield, it deals 2 damage to each opponent. 3/2 |
| Godsire | 4RGGW | Creature — Beast | Vigilance {T}: Create an 8/8 Beast creature token that's red, green, and white. 8/8 |
| Mesmerizing Benthid | 3UU | Creature — Octopus | When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. 4/5 |
| Silt Crawler | 2G | Creature — Beast | When Silt Crawler enters the battlefield, tap all lands you control. 3/3 |
| Trial of Ambition | 1B | Enchantment | When Trial of Ambition enters the battlefield, target opponent sacrifices a creature. When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand. |
| Angel of Serenity | 4WWW | Creature — Angel | Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. 5/6 |