M:tG card similarity search
U · Creature — Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Curse of the Forsaken | 2W | Enchantment — Aura Curse | Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life. |
| Sontaran General | 4R | Creature — Alien Soldier | Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) 5/5 |
| Syr Alin, the Lion's Claw | 3WW | Legendary Creature — Human Knight | First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. 4/4 |
| Goldvein Pick | 2 | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Prying Blade | 1 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Keeper of the Dead | BB | Creature — Human Wizard | {B}, {T}: Choose target opponent who had at least two fewer creature cards in their graveyard than you did as you activated this ability. Destroy target nonblack creature that player controls. 1/2 |
| Pack Leader | 1W | Creature — Dog | Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. 2/2 |
| Citadel Siege | 2WW | Enchantment | As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |
| Haradrim Spearmaster | 2R | Creature — Human Warrior | Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. 2/3 |
| Survive the Night | 2W | Instant | Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |