Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Watchdog

3 · Artifact Creature — Dog

Watchdog blocks each combat if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. 1/2

Similar cards

Color identity:
NameManaTypeText
Suppression Bonds 3WEnchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Loam Dryad GCreature — Dryad Horror {T}, Tap an untapped creature you control: Add one mana of any color. 1/2
Azorius Knight-Arbiter 3WUCreature — Human Knight Vigilance Azorius Knight-Arbiter can't be blocked. 2/5
Marchesa, Resolute Monarch Legendary Creature — Human Noble Menace, deathtouch Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent. At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life. 3/6
"Brims" Barone, Midway Mobster 3WBLegendary Creature — Human Rogue When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. 5/4
Lavacore Elemental 2RCreature — Elemental Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. 5/3
Charging Bandits 4BCreature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3
Shared Discovery USorcery As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
Weldfast Engineer 1BRCreature — Human Artificer At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. 3/3
Jolrael's Centaur 1GGCreature — Centaur Archer Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2
Page 431