M:tG card similarity search
3 · Artifact Creature — Dog
Watchdog blocks each combat if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tazeem | Plane — Zendikar | Creatures can't block. Whenever chaos ensues, draw a card for each land you control. | |
| Hold for Ransom | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery." |
| Warthog | 1GG | Creature — Boar | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/2 |
| Zodiac Pig | 3B | Creature — Boar | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
| Sage of Shaila's Claim | 1G | Creature — Elf Druid | When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). 2/1 |
| Goldbug, Humanity's Ally | 1WU | Legendary Artifact Creature — Robot | More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug. 3/3 |
| Dryad's Caress | 4GG | Instant | You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control. |
| Longtusk Cub | 1G | Creature — Cat | Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters). Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub. 2/2 |
| Wretched Confluence | 3BB | Instant | Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand. |
| Join Shields | 3GW | Instant | Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |