M:tG card similarity search
2B · Creature — Eldrazi Processor
Devoid (This card has no color.) When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. 3/2
Name | Mana | Type | Text |
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Ruthless Disposal | 4B | Sorcery | As an additional cost to cast this spell, discard a card and sacrifice a creature. Two target creatures each get -13/-13 until end of turn. |
The Shattered States Era | 4R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. II — Creatures you control get +1/+0 until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Thran Temporal Gateway | 4 | Legendary Artifact | {4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.) |
Price of Loyalty | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. |
Zombie Scavengers | 2B | Creature — Zombie | Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. 3/1 |
Goliath Paladin | 4W | Creature — Giant Knight | Vigilance When Goliath Paladin enters the battlefield, you take the initiative. 3/6 |
Psychic Spiral | 4U | Instant | Shuffle all cards from your graveyard into your library. Target player mills that many cards. |
Caldaia Strongarm | 4G | Creature — Human Warrior | When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3 |
Didgeridoo | 1 | Artifact | {3}: You may put a Minotaur permanent card from your hand onto the battlefield. |
Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |