Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wash Out

3U · Sorcery

Return all permanents of the color of your choice to their owners' hands.

Similar cards

Color identity:
NameManaTypeText
Soul of New Phyrexia 6Artifact Creature — Phyrexian Avatar Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. 6/6
Song of the Dryads 2GEnchantment — Aura Enchant permanent Enchanted permanent is a colorless Forest land.
Triad of Fates 2WBLegendary Creature — Human Wizard {1}, {T}: Put a fate counter on another target creature. {W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. {B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards. 3/3
Noxious Vapors 1BBSorcery Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Glittering Frost 2GSnow Enchantment — Aura Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Vodalian Mystic 1UCreature — Merfolk Wizard {T}: Target instant or sorcery spell becomes the color of your choice. 1/1
Estrid's Invocation 2UEnchantment You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Multani's Harmony GEnchantment — Aura Enchant creature Enchanted creature has "{T}: Add one mana of any color."
Forensic Researcher 2UCreature — Merfolk Detective {T}: Untap another target permanent you control. {T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 1/3
Gisela, Blade of Goldnight 4RWWLegendary Creature — Angel Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5
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