M:tG card similarity search
1G · Creature — Cat Druid
When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Felidar Guardian | 3W | Creature — Cat Beast | When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. 1/4 |
| Comet, Stellar Pup | 2RW | Legendary Planeswalker — Comet | [0]: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. Loyalty 5 |
| Bladed Battle-Fan | 1B | Artifact — Equipment | Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Death Frenzy | 3BG | Sorcery | All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. |
| Spara's Bodyguard | GWU | Creature — Rhino Warrior | When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard. At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control. 3/3 |
| Sylvan Anthem | GG | Enchantment | Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1. |
| Deep-Cavern Bat | 1B | Creature — Bat | Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. 1/1 |
| Glint Hawk | W | Creature — Bird | Flying When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. 2/2 |
| Ghost Lantern | B | Artifact — Equipment | Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip {1} |
| Blood Operative | 1BB | Creature — Vampire Assassin | Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. 3/1 |